Once you leave Rookgaard, you choose one of four vocations: Knight, Paladin, Sorcerer, or Druid. Your vocation determines how your character fights, how quickly you gain combat skills, how much health and mana you have, and which spells you can learn.
The choice is permanent, so it is worth understanding what each vocation is built to do before you commit.
Melee combat, durability and shielding
Knights are the toughest vocation, built for close-range combat. They have the highest hitpoint and carrying-capacity progression, the strongest melee and shielding skills, but the weakest magic. Choose Knight if you want to fight face-to-face, survive heavy damage and carry plenty of loot.
Ranged combat, mobility and utility
Paladins fight from a distance using bows, crossbows and ammunition, combining strong distance skills with useful healing and support magic. They are highly mobile and can conjure their own ammunition. Choose Paladin if you want a versatile solo vocation built around ranged combat and kiting.
Offensive magic and burst damage
Sorcerers are the game's primary offensive casters, with high mana progression and the most destructive offensive spells and runes. They have very low hitpoints and rely on positioning, mana management and magic to survive. Choose Sorcerer if you want maximum magical damage and powerful offensive runes.
Healing, support and elemental magic
Druids share the sorcerer's high mana and low hitpoints but focus on healing and support rather than pure damage. They are particularly valuable in parties while retaining strong offensive magic for solo hunting. Choose Druid if you want to heal and support others without giving up offensive spellcasting.
At level 20, every vocation can purchase a promotion. Promotion keeps the vocation's core playstyle but provides faster hitpoint and mana regeneration, a larger soul point pool, and much faster soul point regeneration.
Reach level 20 and speak to King Tibianus in Thais. Say "hi", then "promotion" and confirm that you want to be promoted. The promotion costs 20,000 gold pieces and requires a premium account. Once purchased, the promotion is permanent.
Hitpoint and mana gains are per level and unchanged by promotion. Regeneration is shown as the amount restored and how often — promotion shortens that interval, the amount per tick stays the same.
| Vocation | HP / Level | Mana / Level | HP Regeneration | Mana Regeneration |
|---|---|---|---|---|
| Knight | 15 | 5 | 1 every 1.5s → 1s promoted | 2 every 3s → 2s promoted |
| Paladin | 10 | 15 | 1 every 2s → 1.5s promoted | 2 every 2s → 1.5s promoted |
| Sorcerer | 5 | 30 | 1 every 3s → 2s promoted | 2 every 1.5s → 1s promoted |
| Druid | 5 | 30 | 1 every 3s → 2s promoted | 2 every 1.5s → 1s promoted |
Every instant spell, rune, and conjuration in Aelindor. "Vocation" covers the whole line — a spell listed for Knight works the same before and after promotion to Elite Knight.
| Name | Words | Premium | Level | Vocation | Mana | Group | Effect |
|---|---|---|---|---|---|---|---|
| Find Person | exiva | No | 8 | All | 20 | Support | Shows the general direction of a named player. |
| Light | utevo lux | No | 8 | All | 20 | Support | Grants a small light source. |
| Light Healing | exura | No | 9 | All | 25 | Healing | Heals the caster. |
| Magic Rope | exani tera | Yes | 9 | All | 20 | Support | Acts as a Rope, climbing the caster up a hole. |
| Antidote | exana pox | No | 10 | All | 30 | Healing | Cures the caster of poison. |
| Intense Healing | exura gran | No | 11 | Sorcerer, Druid, Paladin | 40 | Healing | Heals the caster more than Light Healing. |
| Energy Strike | exori vis | Yes | 12 | Sorcerer, Druid | 20 | Attack | A close-range energy attack. |
| Levitate | exani hur | Yes | 12 | All | 50 | Support | Moves the caster up or down a level. |
| Great Light | utevo gran lux | No | 13 | All | 60 | Support | Grants a larger light source than Light. |
| Flame Strike | exori flam | Yes | 14 | Sorcerer, Druid | 20 | Attack | A close-range fire attack. |
| Food | exevo pan | No | 14 | Sorcerer, Druid, Paladin | 120 | Support | Conjures a piece of food. |
| Haste | utani hur | Yes | 14 | All | 60 | Support | Grants a temporary speed boost. |
| Magic Shield | utamo vita | No | 14 | Sorcerer, Druid, Paladin | 50 | Support | Redirects incoming damage to mana instead of health, briefly. |
| Force Strike | exori mort | Yes | 16 | Sorcerer, Druid | 20 | Attack | A close-range death-damage attack. |
| Fire Wave | exevo flam hur | No | 18 | Sorcerer | 80 | Attack | A wide-area fire attack in front of the caster. |
| Heal Friend | exura sio | Yes | 18 | Druid | 70 | Healing | Heals a targeted party member. |
| Challenge | exeta res | Yes | 20 | Knight | 30 | Support | Forces nearby monsters to attack the caster. |
| Strong Haste | utani gran hur | Yes | 20 | Sorcerer, Druid | 100 | Support | A stronger, longer-lasting version of Haste. |
| Ultimate Healing | exura vita | No | 20 | Sorcerer, Druid, Paladin | 160 | Healing | Heals the caster substantially. |
| Creature Illusion | utevo res ina | No | 23 | Sorcerer, Druid | 100 | Support | Disguises the caster as a targeted creature. |
| Energy Beam | exevo vis lux | No | 23 | Sorcerer | 100 | Attack | A line-shaped energy attack. |
| Summon Creature | utevo res | No | 25 | Sorcerer, Druid | Free | Support | Summons a friendly creature to fight alongside the caster. |
| Cancel Invisibility | exana ina | Yes | 26 | Sorcerer | 200 | Support | Reveals invisible creatures nearby. |
| Ultimate Light | utevo vis lux | Yes | 26 | Sorcerer, Druid | 140 | Support | Grants the largest light source available. |
| Great Energy Beam | exevo gran vis lux | No | 29 | Sorcerer | 110 | Attack | A stronger line-shaped energy attack. |
| Undead Legion | exana mas mort | Yes | 30 | Druid | 500 | Attack | A wide-area death-damage attack, strong against undead. |
| Berserk | exori | Yes | 35 | Knight | 4 × level | Attack | A melee-range physical attack around the caster. |
| Invisible | utana vid | No | 35 | Sorcerer, Druid, Paladin | 440 | Support | Turns the caster invisible. |
| Mass Healing | exura gran mas res | Yes | 36 | Druid | 150 | Healing | Heals every party member near the caster. |
| Energy Wave | exevo mort hur | No | 38 | Sorcerer | 250 | Attack | A wide-area energy attack in front of the caster. |
| Poison Storm | exevo gran mas pox | Yes | 50 | Druid | 600 | Attack | A wide-area poison attack. |
| Ultimate Explosion | exevo gran mas vis | Yes | 60 | Sorcerer | 1200 | Attack | A powerful wide-area energy explosion. |
| Poison Field Rune | adevo grav pox | No | 14 | Sorcerer, Druid | 200 | Conjure | Creates a poison field that damages anyone standing on it. |
| Antidote Rune | adana pox | No | 15 | Druid | 200 | Conjure | Cures poison on a targeted ally. |
| Fire Field Rune | adevo grav flam | No | 15 | Sorcerer, Druid | 240 | Conjure | Creates a burning field that damages anyone standing on it. |
| Intense Healing Rune | adura gran | No | 15 | Druid | 240 | Conjure | Heals a targeted ally. |
| Light Magic Missile Rune | adori | No | 15 | Sorcerer, Druid, Paladin | 120 | Conjure | A basic ranged magic attack rune. |
| Convince Creature Rune | adeta sio | No | 16 | Druid | 200 | Conjure | Tames a targeted creature to fight alongside the caster. |
| Destroy Field Rune | adito grav | No | 17 | Sorcerer, Druid, Paladin | 120 | Conjure | Removes a magical field (fire, poison, energy) from the ground. |
| Fireball Rune | adori flam | Yes | 17 | Sorcerer, Druid, Paladin | 160 | Conjure | A ranged fire attack rune. |
| Energy Field Rune | adevo grav vis | No | 18 | Sorcerer, Druid | 320 | Conjure | Creates an electrified field that damages anyone standing on it. |
| Disintegrate Rune | adito tera | Yes | 21 | Sorcerer, Druid, Paladin | 200 | Conjure | Destroys a small stack of items on the ground. |
| Envenom Rune | adevo res pox | No | 21 | Druid | 400 | Conjure | A ranged poison attack rune. |
| Great Fireball Rune | adori gran flam | No | 23 | Sorcerer, Druid | 480 | Conjure | A stronger ranged fire attack rune. |
| Ultimate Healing Rune | adura vita | No | 24 | Druid | 400 | Conjure | Heals a targeted ally substantially. |
| Heavy Magic Missile Rune | adori gran | No | 25 | Sorcerer, Druid, Paladin | 280 | Conjure | A stronger ranged magic attack rune. |
| Poison Bomb Rune | adevo mas pox | Yes | 25 | Druid | 520 | Conjure | Creates a burst of poison fields around the target. |
| Animate Dead Rune | adana mort | Yes | 27 | Sorcerer, Druid | 600 | Conjure | Raises a nearby corpse as a temporary undead ally. |
| Chameleon Rune | adevo ina | No | 27 | Druid | 600 | Conjure | Disguises the caster as a nearby object. |
| Firebomb Rune | adevo mas flam | No | 27 | Sorcerer, Druid | 600 | Conjure | Creates a burst of fire fields around the target. |
| Soulfire Rune | adevo res flam | Yes | 27 | Sorcerer, Druid | 600 | Conjure | A ranged fire attack rune. |
| Wild Growth Rune | exevo grav vita | Yes | 27 | Druid | 220 | Conjure | Creates a field of thick undergrowth that blocks movement. |
| Poison Wall Rune | adevo mas grav pox | No | 29 | Sorcerer, Druid | 640 | Conjure | Creates a wall of poison fields. |
| Explosion Rune | adevo mas hur | No | 31 | Sorcerer, Druid | 720 | Conjure | A wide-area physical attack rune. |
| Magic Wall Rune | adevo grav tera | Yes | 32 | Sorcerer | 750 | Conjure | Creates an impassable magical wall. |
| Fire Wall Rune | adevo mas grav flam | No | 33 | Sorcerer, Druid | 780 | Conjure | Creates a wall of fire fields. |
| Energybomb Rune | adevo mas vis | Yes | 37 | Sorcerer | 880 | Conjure | Creates a burst of energy fields around the target. |
| Energy Wall Rune | adevo mas grav vis | No | 41 | Sorcerer, Druid | 1000 | Conjure | Creates a wall of electrified fields. |
| Sudden Death Rune | adori vita vis | No | 45 | Sorcerer | 880 | Conjure | A powerful single-target attack rune. |
| Paralyze Rune | adana ani | Yes | 54 | Druid | 1400 | Conjure | Slows a targeted creature. |
| Conjure Arrow | exevo con | No | 13 | Paladin | 100 | Conjure | Conjures a stack of Arrows. |
| Conjure Poison Arrow | exevo con pox | No | 16 | Paladin | 130 | Conjure | Conjures a stack of Poison Arrows. |
| Conjure Bolt | exevo con mort | Yes | 17 | Paladin | 140 | Conjure | Conjures a stack of Bolts. |
| Conjure Explosive Arrow | exevo con flam | No | 25 | Paladin | 290 | Conjure | Conjures a stack of Burst Arrows. |
| Enchant Staff | exeta vis | Yes | 41 | Sorcerer | 80 | Conjure | Recharges a Wand or Rod using a Small Enchanted Amethyst. |
| Conjure Power Bolt | exevo con vis | Yes | 59 | Paladin | 800 | Conjure | Conjures a stack of Power Bolts, the strongest crossbow ammunition. |