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Vocations of Aelindor

Once you leave Rookgaard, you choose one of four vocations: Knight, Paladin, Sorcerer, or Druid. Your vocation determines how your character fights, how quickly you gain combat skills, how much health and mana you have, and which spells you can learn.

The choice is permanent, so it is worth understanding what each vocation is built to do before you commit.

Knight
Knight

Melee combat, durability and shielding

Knights are the toughest vocation, built for close-range combat. They have the highest hitpoint and carrying-capacity progression, the strongest melee and shielding skills, but the weakest magic. Choose Knight if you want to fight face-to-face, survive heavy damage and carry plenty of loot.

Paladin
Paladin

Ranged combat, mobility and utility

Paladins fight from a distance using bows, crossbows and ammunition, combining strong distance skills with useful healing and support magic. They are highly mobile and can conjure their own ammunition. Choose Paladin if you want a versatile solo vocation built around ranged combat and kiting.

Sorcerer
Sorcerer

Offensive magic and burst damage

Sorcerers are the game's primary offensive casters, with high mana progression and the most destructive offensive spells and runes. They have very low hitpoints and rely on positioning, mana management and magic to survive. Choose Sorcerer if you want maximum magical damage and powerful offensive runes.

Druid
Druid

Healing, support and elemental magic

Druids share the sorcerer's high mana and low hitpoints but focus on healing and support rather than pure damage. They are particularly valuable in parties while retaining strong offensive magic for solo hunting. Choose Druid if you want to heal and support others without giving up offensive spellcasting.

Promotion

At level 20, every vocation can purchase a promotion. Promotion keeps the vocation's core playstyle but provides faster hitpoint and mana regeneration, a larger soul point pool, and much faster soul point regeneration.

How to get promoted

Reach level 20 and speak to King Tibianus in Thais. Say "hi", then "promotion" and confirm that you want to be promoted. The promotion costs 20,000 gold pieces and requires a premium account. Once purchased, the promotion is permanent.

Vocation Stats at a Glance

Hitpoint and mana gains are per level and unchanged by promotion. Regeneration is shown as the amount restored and how often — promotion shortens that interval, the amount per tick stays the same.

Vocation HP / Level Mana / Level HP Regeneration Mana Regeneration
Knight 15 5 1 every 1.5s → 1s promoted 2 every 3s → 2s promoted
Paladin 10 15 1 every 2s → 1.5s promoted 2 every 2s → 1.5s promoted
Sorcerer 5 30 1 every 3s → 2s promoted 2 every 1.5s → 1s promoted
Druid 5 30 1 every 3s → 2s promoted 2 every 1.5s → 1s promoted
Full Spellbook

Every instant spell, rune, and conjuration in Aelindor. "Vocation" covers the whole line — a spell listed for Knight works the same before and after promotion to Elite Knight.

Spellbook (66 of 66)
Name Words Premium Level Vocation Mana Group Effect
Find Person exiva No 8 All 20 Support Shows the general direction of a named player.
Light utevo lux No 8 All 20 Support Grants a small light source.
Light Healing exura No 9 All 25 Healing Heals the caster.
Magic Rope exani tera Yes 9 All 20 Support Acts as a Rope, climbing the caster up a hole.
Antidote exana pox No 10 All 30 Healing Cures the caster of poison.
Intense Healing exura gran No 11 Sorcerer, Druid, Paladin 40 Healing Heals the caster more than Light Healing.
Energy Strike exori vis Yes 12 Sorcerer, Druid 20 Attack A close-range energy attack.
Levitate exani hur Yes 12 All 50 Support Moves the caster up or down a level.
Great Light utevo gran lux No 13 All 60 Support Grants a larger light source than Light.
Flame Strike exori flam Yes 14 Sorcerer, Druid 20 Attack A close-range fire attack.
Food exevo pan No 14 Sorcerer, Druid, Paladin 120 Support Conjures a piece of food.
Haste utani hur Yes 14 All 60 Support Grants a temporary speed boost.
Magic Shield utamo vita No 14 Sorcerer, Druid, Paladin 50 Support Redirects incoming damage to mana instead of health, briefly.
Force Strike exori mort Yes 16 Sorcerer, Druid 20 Attack A close-range death-damage attack.
Fire Wave exevo flam hur No 18 Sorcerer 80 Attack A wide-area fire attack in front of the caster.
Heal Friend exura sio Yes 18 Druid 70 Healing Heals a targeted party member.
Challenge exeta res Yes 20 Knight 30 Support Forces nearby monsters to attack the caster.
Strong Haste utani gran hur Yes 20 Sorcerer, Druid 100 Support A stronger, longer-lasting version of Haste.
Ultimate Healing exura vita No 20 Sorcerer, Druid, Paladin 160 Healing Heals the caster substantially.
Creature Illusion utevo res ina No 23 Sorcerer, Druid 100 Support Disguises the caster as a targeted creature.
Energy Beam exevo vis lux No 23 Sorcerer 100 Attack A line-shaped energy attack.
Summon Creature utevo res No 25 Sorcerer, Druid Free Support Summons a friendly creature to fight alongside the caster.
Cancel Invisibility exana ina Yes 26 Sorcerer 200 Support Reveals invisible creatures nearby.
Ultimate Light utevo vis lux Yes 26 Sorcerer, Druid 140 Support Grants the largest light source available.
Great Energy Beam exevo gran vis lux No 29 Sorcerer 110 Attack A stronger line-shaped energy attack.
Undead Legion exana mas mort Yes 30 Druid 500 Attack A wide-area death-damage attack, strong against undead.
Berserk exori Yes 35 Knight 4 × level Attack A melee-range physical attack around the caster.
Invisible utana vid No 35 Sorcerer, Druid, Paladin 440 Support Turns the caster invisible.
Mass Healing exura gran mas res Yes 36 Druid 150 Healing Heals every party member near the caster.
Energy Wave exevo mort hur No 38 Sorcerer 250 Attack A wide-area energy attack in front of the caster.
Poison Storm exevo gran mas pox Yes 50 Druid 600 Attack A wide-area poison attack.
Ultimate Explosion exevo gran mas vis Yes 60 Sorcerer 1200 Attack A powerful wide-area energy explosion.
Poison Field Rune adevo grav pox No 14 Sorcerer, Druid 200 Conjure Creates a poison field that damages anyone standing on it.
Antidote Rune adana pox No 15 Druid 200 Conjure Cures poison on a targeted ally.
Fire Field Rune adevo grav flam No 15 Sorcerer, Druid 240 Conjure Creates a burning field that damages anyone standing on it.
Intense Healing Rune adura gran No 15 Druid 240 Conjure Heals a targeted ally.
Light Magic Missile Rune adori No 15 Sorcerer, Druid, Paladin 120 Conjure A basic ranged magic attack rune.
Convince Creature Rune adeta sio No 16 Druid 200 Conjure Tames a targeted creature to fight alongside the caster.
Destroy Field Rune adito grav No 17 Sorcerer, Druid, Paladin 120 Conjure Removes a magical field (fire, poison, energy) from the ground.
Fireball Rune adori flam Yes 17 Sorcerer, Druid, Paladin 160 Conjure A ranged fire attack rune.
Energy Field Rune adevo grav vis No 18 Sorcerer, Druid 320 Conjure Creates an electrified field that damages anyone standing on it.
Disintegrate Rune adito tera Yes 21 Sorcerer, Druid, Paladin 200 Conjure Destroys a small stack of items on the ground.
Envenom Rune adevo res pox No 21 Druid 400 Conjure A ranged poison attack rune.
Great Fireball Rune adori gran flam No 23 Sorcerer, Druid 480 Conjure A stronger ranged fire attack rune.
Ultimate Healing Rune adura vita No 24 Druid 400 Conjure Heals a targeted ally substantially.
Heavy Magic Missile Rune adori gran No 25 Sorcerer, Druid, Paladin 280 Conjure A stronger ranged magic attack rune.
Poison Bomb Rune adevo mas pox Yes 25 Druid 520 Conjure Creates a burst of poison fields around the target.
Animate Dead Rune adana mort Yes 27 Sorcerer, Druid 600 Conjure Raises a nearby corpse as a temporary undead ally.
Chameleon Rune adevo ina No 27 Druid 600 Conjure Disguises the caster as a nearby object.
Firebomb Rune adevo mas flam No 27 Sorcerer, Druid 600 Conjure Creates a burst of fire fields around the target.
Soulfire Rune adevo res flam Yes 27 Sorcerer, Druid 600 Conjure A ranged fire attack rune.
Wild Growth Rune exevo grav vita Yes 27 Druid 220 Conjure Creates a field of thick undergrowth that blocks movement.
Poison Wall Rune adevo mas grav pox No 29 Sorcerer, Druid 640 Conjure Creates a wall of poison fields.
Explosion Rune adevo mas hur No 31 Sorcerer, Druid 720 Conjure A wide-area physical attack rune.
Magic Wall Rune adevo grav tera Yes 32 Sorcerer 750 Conjure Creates an impassable magical wall.
Fire Wall Rune adevo mas grav flam No 33 Sorcerer, Druid 780 Conjure Creates a wall of fire fields.
Energybomb Rune adevo mas vis Yes 37 Sorcerer 880 Conjure Creates a burst of energy fields around the target.
Energy Wall Rune adevo mas grav vis No 41 Sorcerer, Druid 1000 Conjure Creates a wall of electrified fields.
Sudden Death Rune adori vita vis No 45 Sorcerer 880 Conjure A powerful single-target attack rune.
Paralyze Rune adana ani Yes 54 Druid 1400 Conjure Slows a targeted creature.
Conjure Arrow exevo con No 13 Paladin 100 Conjure Conjures a stack of Arrows.
Conjure Poison Arrow exevo con pox No 16 Paladin 130 Conjure Conjures a stack of Poison Arrows.
Conjure Bolt exevo con mort Yes 17 Paladin 140 Conjure Conjures a stack of Bolts.
Conjure Explosive Arrow exevo con flam No 25 Paladin 290 Conjure Conjures a stack of Burst Arrows.
Enchant Staff exeta vis Yes 41 Sorcerer 80 Conjure Recharges a Wand or Rod using a Small Enchanted Amethyst.
Conjure Power Bolt exevo con vis Yes 59 Paladin 800 Conjure Conjures a stack of Power Bolts, the strongest crossbow ammunition.