Lizard Sentinel
Sounds
- “Tssss!”
| Hit Points | 265 |
| Experience |
105
With the experience stages you receive:
420 (level 1–8) · 315 (level 9–100) · 210 (level 101+)
|
| Armor / Defense | 17 / 24 (reduce physical damage) |
| Summon | Not possible |
| Convince | 560 mana |
| Creature Illusion | Possible |
| Behaviour | Keeps its distance. Flees at 10 hit points or less. Can be pushed. |
Attacks & Healing
| Type | Attack | Damage |
|---|---|---|
| Physical | Melee | 0–58 |
| Physical | Throws spears | 40–70 |
Damage before your armor and shield. Melee is the creature's own hit roll (0 up to its strongest hit).
Immunities & Weaknesses
| Immune to | Poison Invisibility (sees invisible players) |
| Takes full damage from | Physical Fire Energy Life Drain |
No partial resistances: this creature is either immune to a damage type or takes it in full.
Where to Find
| Area | Floors | Spawns |
|---|---|---|
| Near Ankrahmun | Surface, Underground, Upper floors | 99 |
Loot
| Picture | Item | Amount | Chance |
|---|---|---|---|
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Gold Coin | 1–15 | 93.7% |
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Chain Armor | 1 | 18.0% |
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Scale Armor | 1 | 16.0% |
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Spear | 1–3 | 15.0% |
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Obsidian Lance | 1 | 2.40% |
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Halberd | 1 | 1.00% |
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Sentinel Shield | 1 | 0.60% |
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Small Diamond | 1 | 0.10% |
Chances are the server's own loot roll, with Aelindor's loot rate already included.







